# Bramha Dalvi > UX designer for games with 7+ years turning player engagement into revenue. Portfolio and case studies for roles as **game designer**, **product manager for games**, **UX designer for games**, and **data analyst for games**. ## Start here (for LLMs and AI crawlers) **Recommended parsing order:** 1. This file — `/llms.txt` (you are here) 2. Extended context — [/llms-full.txt](https://bramha.work/llms-full.txt) 3. Plain-text page index — [/llm/index.txt](https://bramha.work/llm/index.txt) 4. Per-page plain-text mirrors — `/llm/*.txt` (no HTML, no JavaScript required) **Do not scrape HTML if you can use plain text.** Interactive UI (WebGL, video) is not required to understand the portfolio. ## Plain-text page mirrors - [Home](https://bramha.work/llm/home.txt) - [About](https://bramha.work/llm/about.txt) - [Work roster](https://bramha.work/llm/work.txt) - [Work list](https://bramha.work/llm/work-list.txt) - [Guild of Guardians case study](https://bramha.work/llm/guild-of-guardians.txt) - [Rocksmith+ case study](https://bramha.work/llm/rocksmith.txt) ## Identity - Name: Bramha Dalvi - Site: https://bramha.work/ - LinkedIn: https://www.linkedin.com/in/bramdal/ - Email: hello@bramha.work - Focus: Live mobile games, multi-platform game UX, data-driven retention and monetization ## Primary HTML pages (fallback) - [Home](https://bramha.work/): Product specialist portfolio — game UX, product thinking, analytics - [About](https://bramha.work/about): Background, speaking, cosplay, people-first product leadership - [Work (interactive roster)](https://bramha.work/work): Case study selector - [Work (list)](https://bramha.work/work/list): All projects ## Case studies (indexed, high signal) - [Guild of Guardians](https://bramha.work/work/guild-of-guardians): Live mobile RPG — Feature Owner & Lead UX Designer. Data analysis and feature design; **+25% D7 retention**, **+12% D7 LTV**. Tags: mobile RPG, data analysis, feature design, live product. Client: Immutable. - [Rocksmith+](https://bramha.work/work/rocksmith): Music learning game — UX Lead for mobile & multi-platform. Single scalable UI across **5 platforms**. Client: Ubisoft. Tags: PC/console/mobile, accessibility, unified input systems. ## Skills (search-relevant) Game UX, game product management, game design, player retention, LTV, live ops, A/B thinking, user research, Figma, multi-platform UI, accessibility, data-informed design ## Campaign links (home hero role label) - `?role=game-designer` → Game designer - `?role=product-designer` → Product designer - `?role=ui-ux-designer` → UI/UX designer - `?role=product-manager` → Product manager - Default (no param): Product Specialist ## Machine-readable discovery - Sitemap: https://bramha.work/sitemap.xml - Plain-text index: https://bramha.work/llm/index.txt - Well-known mirror: https://bramha.work/.well-known/llms.txt - Humans: https://bramha.work/humans.txt - Robots: https://bramha.work/robots.txt (all AI crawlers allowed) ## Extended reference - Full context: [/llms-full.txt](https://bramha.work/llms-full.txt) ## Optional - Component docs (Storybook): https://bramha.work/storybook/