# All Projects | Game UX & Product Portfolio url: https://bramha.work/work/list route: /work/list format: text/plain; charset=utf-8 llms-txt: https://bramha.work/llms.txt llms-full: https://bramha.work/llms-full.txt description: Full list of game UX, product, and design projects by Bramha Dalvi — UX designer for games with data-driven live-ops experience. --- # Work ## Featured case studies ### Guild of Guardians — Retention & revenue Data-driven UX on a live mobile RPG: +25% D7 retention, +12% D7 LTV. View case study → ### Rocksmith+ — Multi-platform UX One scalable UI system across five platforms for a music learning game. View case study → All Web Design Game Design Web Design ## Login Micro-Interaction A playful login screen featuring a Lottie animated avatar that tracks your input. View → Game Design ## Making the UI come to life - Inspired by Helldivers 2 Bringing UI to life with responsive 2D component built with 3D assets. Inspired by Helldivers 2. View → Web Design ## Analogue UI Inspired Usage Dashboard A brutalist usage dashboard inspired by analogue UIs. Features a serialised X-axis chip cascade, CSS digit-rolling odometers, and a snap-shut mechanical close. View → Web Design ## AI Voice Chat Simulation Bringing your personal assistant to life in a concept that explores visual communication alongside conversations. View → Web Design ## Cozy Corner, A Warm Third Space Real-time chat, voice rooms, shared world, and layered sprite avatars in a tactile pixel UI. View → Game Design ## Project Select Screen A master-detail roster UI: dense thumbnail grid, neon active state, and angular wipe transitions. View → Game Design ## Designing rhythm-combat to feel fun Breakdown of interaction and combat design of Patapon to recreate the entire core gameplay interaction system in Unity. View → Game Design ## Feel like a Jedi - combat design and interaction Deconstruct interactions, analyse game feel and game juice to make my own interpretation on how it would feel to be a jedi in Unity. View →