# Bramha Dalvi | UX Designer for Games · Game Product Manager url: https://bramha.work/ route: / format: text/plain; charset=utf-8 llms-txt: https://bramha.work/llms.txt llms-full: https://bramha.work/llms-full.txt description: Portfolio of Bramha Dalvi — UX designer for games, aspiring game product manager, game designer, and data analyst for games. Case studies on mobile RPG retention, multi-platform game UX, and data-driven live ops. --- # Bramha ## Product Specialist 7 years of experience in turning engagement into retention installs into engagement | Executed roadmaps to increase revenue by 20%+ for product with $5M+ annual revenue Using agentic AI and mix medium research methods to drive decision worth millions of dollars Shipped award-winning edtech products to millions of learners Multicultural leader having managed teams in 5+ countries, timezones, and languages View Case Studies Interactive 3D book is unavailable in this browser. Quotes are listed below. - > If there was a challenge that needed solving, Bramha was always willing to step in and try to solve it with curiosity, grit, and determination. If you're looking for someone who will challenge the status quo, ask the right questions, and search for the best answers, Bramha is someone I'd recommend. Chris Clay VP of Design, Immutable - > Bramha's passion, knowledge and communication style contributed greatly to the quality of our project and team UX culture. Kaiwen Young Director of User Experience, Ubisoft - > Bramha thrives in cross-functional teams, translating data insights into actionable design, analytics and improvements. His results-focused, data-led mindset elevates the project, while his open communication style fosters trust and efficiency among teammates. Tianhao Kang Head of Studio at Mineloader Studios - > His knowledge and insight always pushed our discussion forward. A clear design-based dialogue was productive and helpful in the cross-studio project in Japan and India. I respect his courage to accept the change, which is UX/UI design's most challenging part of improving the game while managing our resources. Hiroshi Ogawa Lead UI Engineer, Ubisoft - > Bramha was always able to breakdown each design decision into its core target audiences and their motivations, helping cut through the franticness and rash decision-making and driving towards elegant, effective solutions. Daniel Paez VP of Revenue, Immutable