Hi, I'm Bramha
I sit at the intersection of UX, game design, and tech to build systems that make complex games feel intuitive to play.
My process is simple: I get scrappy with research, prototype directly in the engine, and treat accessibility as a necessity. I derive my execution speed from continuously building empathy with the user by understanding them, talking to them, and becoming a power user myself.
If you've reached here, why not read a few case studies?